<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[Topics tagged with valve]]></title><description><![CDATA[A list of topics that have been tagged with valve]]></description><link>https://bbs.spacc.eu.org/new/tags/valve</link><generator>RSS for Node</generator><lastBuildDate>Sun, 08 Nov 2026 19:40:49 GMT</lastBuildDate><atom:link href="https://bbs.spacc.eu.org/new/tags/valve.rss" rel="self" type="application/rss+xml"/><pubDate>Invalid Date</pubDate><ttl>60</ttl><item><title><![CDATA[According to Valve, they managed to run pretty much all x86 games (so far) on their new ARM-based PCs thanks to this FOSS project:]]></title><description><![CDATA[<p>According to Valve, they managed to run pretty much all x86 games (so far) on their new ARM-based PCs thanks to this FOSS project:</p><p><a href="https://github.com/FEX-Emu/FEX" rel="nofollow noopener"><span>https://</span><span>github.com/FEX-Emu/FEX</span><span></span></a></p><p>This runs together with Proton to seamlessly transcode Windows x86 games for Steam OS on ARM. FOSS is THAT cool!</p><p><a href="https://mastodon.gamedev.place/tags/foss" rel="tag">#<span>foss</span></a> <a href="https://mastodon.gamedev.place/tags/valve" rel="tag">#<span>valve</span></a></p>]]></description><link>https://bbs.spacc.eu.org/new/topic/b62d907a-6915-43e7-9a5e-bd1bfab487e3/according-to-valve-they-managed-to-run-pretty-much-all-x86-games-so-far-on-their-new-arm-based-pcs-thanks-to-this-foss-project</link><guid isPermaLink="true">https://bbs.spacc.eu.org/new/topic/b62d907a-6915-43e7-9a5e-bd1bfab487e3/according-to-valve-they-managed-to-run-pretty-much-all-x86-games-so-far-on-their-new-arm-based-pcs-thanks-to-this-foss-project</guid><dc:creator><![CDATA[yurisizov@mastodon.gamedev.place]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[#Valve announces desktop machine and #VR goggles powered by KDE&#x27;s #Plasma desktop.]]></title><description><![CDATA[<p><a href="https://floss.social/tags/Valve" rel="tag">#<span>Valve</span></a> announces desktop machine and <a href="https://floss.social/tags/VR" rel="tag">#<span>VR</span></a> goggles powered by KDE's <a href="https://floss.social/tags/Plasma" rel="tag">#<span>Plasma</span></a> desktop.</p><p><a href="https://store.steampowered.com/sale/steammachine" rel="nofollow noopener"><span>https://</span><span>store.steampowered.com/sale/st</span><span>eammachine</span></a></p><p><a href="https://store.steampowered.com/sale/steamframe" rel="nofollow noopener"><span>https://</span><span>store.steampowered.com/sale/st</span><span>eamframe</span></a></p>

<div class="row"><div class="col-12"><p><a href="https://cdn.masto.host/floss/media_attachments/files/115/538/216/071/519/794/original/4da58886f071c539.png" rel="nofollow ugc">https://cdn.masto.host/floss/media_attachments/files/115/538/216/071/519/794/original/4da58886f071c539.png</a></p><p><a href="https://cdn.masto.host/floss/media_attachments/files/115/538/216/332/632/006/original/839abcb286882fb8.png" rel="nofollow ugc">https://cdn.masto.host/floss/media_attachments/files/115/538/216/332/632/006/original/839abcb286882fb8.png</a></p></div></div>]]></description><link>https://bbs.spacc.eu.org/new/topic/fcd29faf-0b1a-411d-9449-76efe2dd9fa3/valve-announces-desktop-machine-and-vr-goggles-powered-by-kde-s-plasma-desktop.</link><guid isPermaLink="true">https://bbs.spacc.eu.org/new/topic/fcd29faf-0b1a-411d-9449-76efe2dd9fa3/valve-announces-desktop-machine-and-vr-goggles-powered-by-kde-s-plasma-desktop.</guid><dc:creator><![CDATA[kde@floss.social]]></dc:creator><pubDate>Invalid Date</pubDate></item><item><title><![CDATA[RFC: How to build my Wine package]]></title><description><![CDATA[<p>RFC: How to build my Wine package</p><p>I have a question for you - hence the "Request For Comment" in this post's title. I have been compiling a Slackware package for the Wine emulator for a long time now. The 64bit wine package contains both the 64bit and the 32bit Wine binaries and libraries.  It therefore also requires that you made your 64bit Slackware into a multilib system.</p><p><a href="https://alien.slackbook.org/blog/rfc-how-to-build-my-wine-package/" rel="nofollow noopener noreferrer"><span>https://</span><span>alien.slackbook.org/blog/rfc-h</span><span>ow-to-build-my-wine-package/</span></a></p><p><a href="https://fosstodon.org/tags/slackware" rel="tag">#<span>slackware</span></a> <a href="https://fosstodon.org/tags/software" rel="tag">#<span>software</span></a> <a href="https://fosstodon.org/tags/wine" rel="tag">#<span>wine</span></a> <a href="https://fosstodon.org/tags/valve" rel="tag">#<span>valve</span></a> <a href="https://fosstodon.org/tags/steam" rel="tag">#<span>steam</span></a> <a href="https://fosstodon.org/tags/wow64" rel="tag">#<span>wow64</span></a></p>]]></description><link>https://bbs.spacc.eu.org/new/topic/74bf2bf8-67d8-4a2b-8705-be56e87dcbbf/rfc-how-to-build-my-wine-package</link><guid isPermaLink="true">https://bbs.spacc.eu.org/new/topic/74bf2bf8-67d8-4a2b-8705-be56e87dcbbf/rfc-how-to-build-my-wine-package</guid><dc:creator><![CDATA[alien@fosstodon.org]]></dc:creator><pubDate>Invalid Date</pubDate></item></channel></rss>