<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0"><channel><title><![CDATA[I AM COOKING]]></title><description><![CDATA[<p>I AM COOKING</p><p>My game engine actually works dope now! I want to add a lot of features but I am not sure whether I want it to be that kind of engine where it's more like a framework and you're left to implement everything on top, or a kind of engine where the core itself is like a black box of states and there's a small scripting language reacting to property changes</p><p>I have a bit of a crazy idea though</p>]]></description><link>https://bbs.spacc.eu.org/new/topic/f4d91f35-0b6c-402e-a427-5004a9160a94/i-am-cooking</link><generator>RSS for Node</generator><lastBuildDate>Mon, 09 Nov 2026 14:58:44 GMT</lastBuildDate><atom:link href="https://bbs.spacc.eu.org/new/topic/f4d91f35-0b6c-402e-a427-5004a9160a94.rss" rel="self" type="application/rss+xml"/><pubDate>Sun, 09 Nov 2025 02:58:50 GMT</pubDate><ttl>60</ttl><item><title><![CDATA[Reply to I AM COOKING on Sun, 09 Nov 2025 06:57:09 GMT]]></title><description><![CDATA[<p><span><a href="/user/nelson%40wetdry.world" rel="nofollow noopener">@<span>nelson</span></a></span> sounds entity-component-system-sy!</p>]]></description><link>https://bbs.spacc.eu.org/new/post/https://a.junimo.party/users/steffo/statuses/115518434788902813</link><guid isPermaLink="true">https://bbs.spacc.eu.org/new/post/https://a.junimo.party/users/steffo/statuses/115518434788902813</guid><dc:creator><![CDATA[steffo@a.junimo.party]]></dc:creator><pubDate>Sun, 09 Nov 2025 06:57:09 GMT</pubDate></item><item><title><![CDATA[Reply to I AM COOKING on Sun, 09 Nov 2025 03:02:43 GMT]]></title><description><![CDATA[<p>So my crazy idea is, why not make a game engine where all scripted things are coroutines?</p><p>They can be paused and unpaused (making them great for actual videogame scripting, like you'd script a scene in a movie), they work a lot like preemptive multitasking (which is a cool model imo), and they can be modularized quite easily</p><p>Like, my original plan for a game engine was a system where you load up an "infinite map", and you set up "systems" and "scripts":</p><ul><li>systems would operate under everything that meets certain conditions, such as, if it's in the water and can float, then it must be given the effect of buyoancy</li><li>scripts would act like actual scripts, like movie scripts, where characters can be scripted to talk, have animations, listen to player inputs, etc.</li></ul><p>I'm calling this project Flowerpot: A Starlight Network Project</p>]]></description><link>https://bbs.spacc.eu.org/new/post/https://wetdry.world/users/nelson/statuses/115517513002344724</link><guid isPermaLink="true">https://bbs.spacc.eu.org/new/post/https://wetdry.world/users/nelson/statuses/115517513002344724</guid><dc:creator><![CDATA[nelson@wetdry.world]]></dc:creator><pubDate>Sun, 09 Nov 2025 03:02:43 GMT</pubDate></item></channel></rss>