@kopper should i read this if i'm not working with AP
i was considering whether i should just do c2s versia
remember your dreams.
multimedia artist that posts silly things sometimes! i make software and art, i'm also part of starlightnet.work
i'm a human male, a person, plural (host), aroace, i have adhd, bpd and asd. i'm sex repulsed! so don't flirt at me or involve me in sex stuff. if i see an un-cw'd lewdpost i'm blocking you on sight.
follow my "serious" alt account where i post about tech: @nelson
@kopper should i read this if i'm not working with AP
i was considering whether i should just do c2s versia
ok mate i think im going insane for real
why is my current engine running so much like ass, this has never happened to me, this should run good
ugh i can BET it's the fucking renderer code, i shitcoded that thing in like 2 minutes while high on substances i will not disclose and now i suffer the consequences of writing evilware.
galactic novas from kirby are one of my most beloved designs for anything ever
they look like they were engineered to be friendly, to be cute, to be helping, but they're so huge and mechanic and strange that they look horrifying, they would fill you with existential dread if you saw how massive they are in real life, they're actually creepy
it's great design tbh and i havent seen anything quite like it in media yet
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So my crazy idea is, why not make a game engine where all scripted things are coroutines?
They can be paused and unpaused (making them great for actual videogame scripting, like you'd script a scene in a movie), they work a lot like preemptive multitasking (which is a cool model imo), and they can be modularized quite easily
Like, my original plan for a game engine was a system where you load up an "infinite map", and you set up "systems" and "scripts":
I'm calling this project Flowerpot: A Starlight Network Project
I AM COOKING
My game engine actually works dope now! I want to add a lot of features but I am not sure whether I want it to be that kind of engine where it's more like a framework and you're left to implement everything on top, or a kind of engine where the core itself is like a black box of states and there's a small scripting language reacting to property changes
I have a bit of a crazy idea though