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    La nuova BBS è in fase Alpha. I post precedenti al 22 luglio 2024 potrebbero non essere trasferibili, ma rimarranno disponibili per la lettura su /old/.

    I sat in on a local art critique recently (as part of the audience) and I was pretty unhappy with how it went.

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    • hypnagogist@mastodon.gamedev.placeH Questo utente è esterno a questo forum
      hypnagogist@mastodon.gamedev.place
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      I sat in on a local art critique recently (as part of the audience) and I was pretty unhappy with how it went. I have a *lot* of strong opinions on art, and one of them is how critique can be incredibly useful in progressing in your work, and that critique itself should be harsh but constructive. I see no use in critiquing anyone's work if A) it's not properly moderated to allow constructive discussion and B) feedback that disallows critique of technical competency in favor of vibes and emotions

      hypnagogist@mastodon.gamedev.placeH 1 Risposta Ultima Risposta Rispondi Cita 1 0
      • gustavinobevilacqua@mastodon.cisti.orgG gustavinobevilacqua@mastodon.cisti.org shared this topic on
      • hypnagogist@mastodon.gamedev.placeH Questo utente è esterno a questo forum
        hypnagogist@mastodon.gamedev.place @hypnagogist@mastodon.gamedev.place
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        Critique should be vulnerable and to some extent uncomfortable. It's in that discomfort that you can reconcile your own perceptions of your work and those of your peers and audience. It's not about making anyone feel bad, it's a necessary part of de-insulating yourself from the rigidity of the frameworks you hold. Some critique will naturally be good, and some will prove less useful, but the process of filtering all of that information is valuable, a microcosm engaging with your art at large.

        hypnagogist@mastodon.gamedev.placeH 1 Risposta Ultima Risposta Rispondi Cita 1 0
        • hypnagogist@mastodon.gamedev.placeH Questo utente è esterno a questo forum
          hypnagogist@mastodon.gamedev.place @hypnagogist@mastodon.gamedev.place
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          Critique is not a time to allow your artistic perspectives to simply be reinforced. Even the most masterful of artists, when presenting their work in a critique context, should walk away with something to chew on. It's not a time to be gentle, it's for growth as an artist and as an artist community. I'm not suggesting being ruthless or mean, but it requires a level of honesty and a level of respecting your peers as driven to grow. It's why they're doing it in the first place.

          hypnagogist@mastodon.gamedev.placeH 1 Risposta Ultima Risposta Rispondi Cita 0
          • hypnagogist@mastodon.gamedev.placeH Questo utente è esterno a questo forum
            hypnagogist@mastodon.gamedev.place @hypnagogist@mastodon.gamedev.place
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            Emotions matter, artists pour a lot into their work, I sure do. That's why a critique can feel so exposing. This isn't a "facts don't care about your feelings" sort of thing, quite the opposite. I feel like you can't respect an artist's feelings if they're specifically asking for critique if you can't be honest. That doesn't encourage new perspectives, it certainly doesn't encourage growth. "Good art is when you do emotions on a page" is thought terminating and an active hinderance to growth.

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