La nuova BBS è in fase Alpha. I post precedenti al 22 luglio 2024 potrebbero non essere trasferibili, ma rimarranno disponibili per la lettura su /old/.
wao small game
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wao small game
https://toffee.itch.io/candela -
@toffy playing it soon!
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@toffy i hope it won't be a problem, love 12.0 isn't yet in the arch repos since it's a prerelease...

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@toffy welp it was a problem already
(immediately after the menu)i'll wait a bit more until 12 releases!
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@steffo i can still play this on 11.5! some people have had issues on linxu
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$ wine Candela.0.5.exe
[2025-09-12 00:58:43.844] [MANGOHUD] [info] [blacklist.cpp:75] process 'explorer.exe' is blacklisted in MangoHud
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
00b4:fixme:wineusb:query_id Unhandled ID query type 0x5.
wine: Call from 00006FFFFF3CD817 to unimplemented function msvcp140_2.dll.__std_smf_cyl_bessel_i, aborting
0024:err:module:loader_init "OpenAL32.dll" failed to initialize, aborting
0024:err:module:loader_init Initializing dlls for L"Z:\\mnt\\media\\steffo\\Games\\Freedom\\Candela 0.5\\Candela Win 0.5\\Candela.0.5.exe" failed, status 80000100 -
$ love Candela.0.4.love
This game indicates it was made for version '12.0' of LOVE.
It may not be compatible with the running version (11.5).
(zenity:297120): Gtk-WARNING **: 00:59:25.225: Unknown key gtk-modules in /home/steffo/.config/gtk-4.0/settings.ini
(zenity:297120): Adwaita-WARNING **: 00:59:25.340: Using GtkSettings:gtk-application-prefer-dark-theme with libadwaita is unsupported. Please use AdwStyleManager:color-scheme instead.
compiling default shader
finished compiling default shader
loading image packed.png
instancing true
glsl3 true
fullnpot true
pixelshaderhighp true
shaderderivatives true
multicanvasformats true
clampzero true
lighten true
Warnings: vertex shader:
pixel shader:
gltf/asset.lua:61: attempt to call field 'openFile' (a nil value)
stack traceback:
Engine/Core.lua:117: in function 'openFile'
gltf/asset.lua:61: in function 'newAsset'
Renderer.lua:14: in function 'newModel'
Game/Levels.lua:78: in main chunk
[C]: in function 'require'
Game/Game3D.lua:10: in main chunk
[C]: in function 'require'
Scenes/Default.lua:4: in function 'init'
Engine/SceneManager.lua:8: in function 'set'
Scenes/Title.lua:62: in function 'transitionFunction'
main.lua:139: in function 'fixedUpdate'
Engine/Core.lua:43: in function <Engine/Core.lua:15>
[C]: in function 'xpcall'
Engine/Core.lua:122: in function <Engine/Core.lua:121>
[C]: in function 'xpcall'
[love "boot.lua"]:377: in function <[love "boot.lua"]:344>