it's very cute that edgeworth has just kind of accepted his role in playing along with kay's "great thief" shtick
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it's very cute that edgeworth has just kind of accepted his role in playing along with kay's "great thief" shtick
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annoying that i forget basically everything about every mystery in this game other than the ultimate villain of the overarching plot, but idk that i'm ever going to forget that one
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at least in the fan translation (which i'm playing just because i can have it on my phone) it's very funny that
when you go into a "click what you want to investigate section", there's a different line from edgeworth depending on whether or not there's anything left to find
the one for "you already saw everything" is "I already checked this area earlier, but it never hurts to take another look."
so it says that and then edgeworth immediately leaves because i, the player, know there's nothing to find
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man. i'm a prosecutor. why are all these people talking to me without their lawyer present
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there's a scene i like from columbo where columbo figures out that the person he's talking to has secrets that are like, a little immoral, but not illegal and not worth having your life ruined over, and instructs him to get a lawyer and not talk to any of his coworkers without them present
wild thing to hear from a cop, very funny
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iirc he's having an affair which is like, terrible, obviously, but it's less bad than doing murder
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the aai2 fan translators really love the phrase "nook and cranny"
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i remembered that there was a flashback case where you play as gregory edgeworth
i did not remember the chapter beginning with raymond saying "in the end, he was declared guilty in court". that's a downer
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there's an interesting inversion of themes between this game's portrayal of miles playing defense and nick learning to be a defense attorney in the main series
nick has always fought for the helpless, it's why he became a lawyer in the first place. he needs encouragement sometimes but his values are such that he's in this to fight like hell for his client. the bluffing and everything comes fairly naturally to him because he will not let the trial end, not while there's any ounce of fight still in him. that's why it's such a huge deal in 2-4 where he has to decide what kind of attorney he is; what he does when the client he's fighting for is guilty. he has to decide that he's fighting on behalf of his client, but for the truth
miles, at least in this game, is kind of the opposite. at this point in the timeline he's already on board for fighting for the truth. no dirty tricks, no perfect record, his goal is to uncover the truth. and he kind of has to learn from raymond that he does have to play the game, he does have to fight until the bitter end for his client, because nobody else will. even before he knows for sure, he has to believe, because if nobody believes the truth will be lost. he has to decide to start bluffing, explicitly putting the truth aside for now because if he doesn't, it's all over. he can't just fight for the truth, he has to fight for simon
they end up in much the same place, "both sides have to fight tooth and nail because it's in the confrontation between whem that the truth is found", but they come at it from different directions
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again, i'm playing the fan translation for DS, not the official localization
however
i really like the voice actor they got for gregory edgeworth. his
is really good. it's like, powerful, but not showy. he's not shouting over you or putting you down. he's cutting in, respectfully, but forcefully enough that you can't shut him down
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he doesn't have to shout you down. he stands with the force of the truth at his back
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i get it. there's a hat that i put on and i start being called amy
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the logic chess against larry is really funny. you have to "wait and see" like 5 times while he tires himself out and eventually says something you can press him on. he immediately goes "i'm not going to say anything else" but you just have to start questioning him over and over and he answers everything immediately, you don't have to wait and see at all
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it's so weird that none of larry's friends will ever admit he's a genuinely good artist
like. i know the joke is that he's a fuckup who has caused them all countless problems and they're done giving him the benefit of the doubt on anything. and it is a funny joke. but like, they do call him their friend, if reluctantly. and they seem totally unaware that this passion of his has actually blossomed into a real skill, like they're incapable of seeing larry butz as someone who can do something good. they see straight past it, even when his art has been good enough to be crucial evidence in a case more than once
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it's so funny when they're like "how could there be traces of blood here in this fountain"
"well, consider the state of the crime scene. there was a large portion of the chocolate ship missing. we know from a previous photograph of the body that there was blood on that piece of chocolate. perhaps the chocolate was disposed of in the water that circulates through these rooms, feeding the fountain. if that's true, it should be the victim's blood"
"hmm. labbie, run a comparison and see if this blood is the victim's"
why is that the direction we approached the problem from and not "well, we know that exactly one person was beaten to death. so it's probably their blood"
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i know that having the player character think "i'd better show this to that man..." or "i'll need to use that piece of evidence" is an important way that the game can give hints without giving spoilers, or just to show that the character is on top of things even when the player isn't. but it's such an awkward sentence construction that it makes me wonder if there's a specific japanese construction that gets translated that way
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i am such a sucker for "characters realizing how close they were to vital evidence, much much later"
like the realization that the murder weapon was always right there, or that they were having small talk with someone who was in the middle of secretly moving the body before it was discovered
it hits so good every time
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i forgot this case did the "literally handing you a book about law" thing. iirc it's only aai2-3 and 1-5 that do this but it's so funny both times. especially 1-5 tbh; in this game it's for kay's benefit but in that one it's specifically for nick, the hotshot attorney who doesn't actually know what kinds of evidence can be legally presented
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i love this cover though
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i completely fucking forgot about kay losing her memories...