@steffo does this happen if you
1. let steam pre-compile them (for steam games)
2. you go to areas of the game for which all shaders are already compiled
because if it's still at 100% CPU usage after that it probably isn't shader compilation but rather just generally a CPU bottleneck
1. let steam pre-compile them (for steam games)
2. you go to areas of the game for which all shaders are already compiled
because if it's still at 100% CPU usage after that it probably isn't shader compilation but rather just generally a CPU bottleneck